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Changing Pawn's Weapons at Map Properties LevelBy: arramus
1. Open your map, add a Pawn and go to Properties > Pawn > RequiredEquipment. Expand the list and you'll see a list of weapons they are supplied with. 2.Change or add an additional weapon type to one you prefer, e.g. a Trandoshan Mercenary is supplied with an SMG which is called CTInventory.SMG and thermal detonators called CTInventory.ThermalDetonatorEnemy. If you change the SMG listing to CTInventory.DroneSpit then he'll throw Acid at you. A few more examples of weapons are: Trando Weapons: CTInventory.TrandoshanRifle Properties.SlaverBladesBerserker Republic Weapons: CTInventory.DC15s CTInventory.DC17mSniper or Properties.DC17mSniperCommando To find the name of weapons to add to the RequiredEquipment. 1. Add any weapon to your map. 2. Look under Properties > Pickup > InventoryType 3. Move down the drop down menu and find a weapon you like. 4. Copy the Class name to your Pawn's RequiredEquipment area. If you want a BowCaster then the Class name is Class'CTInventory.Bowcaster' All you need to add to the RequiredEquipment area is CTInventory.Bowcaster 5. Build All, Save and test it out. There are a number of duplicate weapons for SP and MP which may come with different ammo loads. Find which are suitable for your map. Yoda has a Conc but he's not scripted for game play and is happy to just stand on guard. ![]() Clone just wants to throw acid at you. ![]() Bot is the best though with his Rocket Launcher. ![]()
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